http://www.inside-games.jp/article/2009/10/24/38396.html
Looks like an interesting shooting game.
2009年10月25日
Hyakki Yakou
posted by Akira Hasegawa at 23:04| Comment(0)
| Link
2009年10月13日
Driving with Sekai Camera (World Camera)
There is a "World Camera Application" where user can upload text/image information of the certain location (by GPS) to the server. User can see the tag (information) through the camera function of the iPhone.
SekaiCameraDemoVideo of TechCrunch50:
posted by Akira Hasegawa at 11:17| Comment(0)
| Basics
PocketMeter Teaser
Very interesting way to measure distance.
posted by Akira Hasegawa at 10:42| Comment(0)
| Link
jDj The mind twisting hearing sensation.
Very interesting application.
posted by Akira Hasegawa at 10:40| Comment(0)
| Link
2009年10月05日
BarSlide

Codes:
- Ball.h
- Ball.m
- BarSlideView.h
- BarSlideView.m
- BarSlideViewController.h
- BarSlideViewController.m
- BarSlideViewController.xib
I wanted to create a classic game where you slide the block to bounce the ball. If I add breakable blocks at the top, it's possible to play as a game.
posted by Akira Hasegawa at 12:31| Comment(0)
| Game Component
2009年09月29日
XX
http://columbia.jp/iphone-apli/
iPhone and iPod touch digital content created by Production I.G.
It's more like a manga with a very limited animation.
Story 1~3 are free, but from 4~24 costs 1000 total.
I'm interested in the manga/anime content distributed through mobile. I'm wondering how these type of experiments will turn out.
iPhone and iPod touch digital content created by Production I.G.
It's more like a manga with a very limited animation.
Story 1~3 are free, but from 4~24 costs 1000 total.
I'm interested in the manga/anime content distributed through mobile. I'm wondering how these type of experiments will turn out.
posted by Akira Hasegawa at 15:30| Comment(0)
| Link
2009年09月27日
CharacterWalk

Codes:
- character1.png
- ImageUtility.h
- ImageUtility.m
- Character.h
- Character.m
- CharacterWalkView.h
- CharacterWalkView.m
- CharacterWalkViewController.h
- CharacterWalkViewController.m
- CharacterWalkViewController.xib
I want to make a simple simulation game, and making character walk is one step. I downloaded the character's material from this site:
http://www.tekepon.net/fsm/
posted by Akira Hasegawa at 21:14| Comment(0)
| Game Component
2009年09月26日
DoubleClicks

Codes:
Key points are:
[self performSelector:@selector(mySingleClickMethod:) withObject:touch afterDelay:0.25];
and:
[NSObject cancelPreviousPerformRequestsWithTarget:self];
posted by Akira Hasegawa at 02:07| Comment(0)
| Interface Builder
2009年09月09日
XPingPong - iPhone Application
I had a similar idea where you hit an imaginary ball by swinging iPhone. An user has to guess where the ball is from the sound. The only difference is I was thinking of using ear-phone. And with 3D (surround) sounds, you can hit the ball on right, left, up and down.
posted by Akira Hasegawa at 18:14| Comment(0)
| Link
2009年08月17日
CountClicks

Codes:
Key points are
CountClicksViewController.h:
IBOutlet UILabel* countLabel;
@property(nonatomic, retain) UILabel* countLabel;
and CountClicksViewController.m
@synthesize countLabel;
I can link the label and the source through Interface Builder.
Those "@property" and "@synthesize" seems to be the get and set methods of countLabel used to link in Interface Builder.