2009年10月25日

Hyakki Yakou

http://www.inside-games.jp/article/2009/10/24/38396.html

Looks like an interesting shooting game.
posted by Akira Hasegawa at 23:04| Comment(0) | Link

2009年10月13日

Driving with Sekai Camera (World Camera)



There is a "World Camera Application" where user can upload text/image information of the certain location (by GPS) to the server. User can see the tag (information) through the camera function of the iPhone.

SekaiCameraDemoVideo of TechCrunch50:

posted by Akira Hasegawa at 11:17| Comment(0) | Basics

PocketMeter Teaser



Very interesting way to measure distance.
posted by Akira Hasegawa at 10:42| Comment(0) | Link

jDj The mind twisting hearing sensation.



Very interesting application.
posted by Akira Hasegawa at 10:40| Comment(0) | Link

2009年10月05日

BarSlide


Codes:




I wanted to create a classic game where you slide the block to bounce the ball. If I add breakable blocks at the top, it's possible to play as a game.
posted by Akira Hasegawa at 12:31| Comment(0) | Game Component

2009年09月29日

XX

http://columbia.jp/iphone-apli/

iPhone and iPod touch digital content created by Production I.G.
It's more like a manga with a very limited animation.
Story 1~3 are free, but from 4~24 costs 1000 total.

I'm interested in the manga/anime content distributed through mobile. I'm wondering how these type of experiments will turn out.
posted by Akira Hasegawa at 15:30| Comment(0) | Link

2009年09月27日

CharacterWalk

posted by Akira Hasegawa at 21:14| Comment(0) | Game Component

2009年09月26日

DoubleClicks


Codes:




Key points are:

[self performSelector:@selector(mySingleClickMethod:) withObject:touch afterDelay:0.25];


and:

[NSObject cancelPreviousPerformRequestsWithTarget:self];
posted by Akira Hasegawa at 02:07| Comment(0) | Interface Builder

2009年09月09日

XPingPong - iPhone Application



I had a similar idea where you hit an imaginary ball by swinging iPhone. An user has to guess where the ball is from the sound. The only difference is I was thinking of using ear-phone. And with 3D (surround) sounds, you can hit the ball on right, left, up and down.
posted by Akira Hasegawa at 18:14| Comment(0) | Link

2009年08月17日

CountClicks


Codes:




Key points are
CountClicksViewController.h:

IBOutlet UILabel* countLabel;
@property(nonatomic, retain) UILabel* countLabel;


and CountClicksViewController.m

@synthesize countLabel;


I can link the label and the source through Interface Builder.
Those "@property" and "@synthesize" seems to be the get and set methods of countLabel used to link in Interface Builder.
posted by Akira Hasegawa at 21:19| Comment(0) | TrackBack(1) | Interface Builder